The Reunion is a modding framework for the English PC versions of Final Fantasy VII and allows people to easily add third party mods and enhancements to the game - and to modify all text in any roman-based language. The Reunion is compatible with Windows Vista, Windows 7, Windows 8, Windows 10, Windows 11, and WINE (for Linux-based operating systems). Although The Reunion's main function is in providing a modding framework, it includes several core mods, detailed below.
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Beacause

by DLPB, Luksy, Charlie Beer, and Micheal Baskett

Beacause is a Final Fantasy VII relocalization. It is a complete retranslation and relocalization from the ground up, using the original Japanese script. The end product is accurate and professional, and it has been finalized in the next release of The Reunion - R07. Official sources have been used to minimize errors in context and spelling. The project's name 'Beacause' comes from a misspelling (in the original localization) of the only line spoken by Jenova.

Key Features
- The entire game has been translated and localized from the ground up.
- All of the text has been updated.
- Option to keep the original character names and series canon.
- Option to use American English (instead of British English).
- Some unused dialogue has been reinstated.
- Scenes accidentally missing in the original game have been reinstated (such as at Gongaga and Corel bridge).
- External plain-text loading, which means the entire game script can be edited using notepad.

Menu Enhancement

by DLPB and Kranmer

Menu Enhancement updates all menus to look neater.

Key Features
- Thousands of menu alignment fixes.
- The battle menu has been moved to the bottom of the screen.
- Dialogue box and font spacing improvements.
- The Playstation button icons have been reinstated.
- The game timer upper-limit is 999 hr 59 min 59 sec.
- The item list length has been increased in the menus.

60 FPS battles

by DLPB and Tang-Tang Zou.

This mod allows in-game battles to run at 60 fps, so that you regain the experience of the original Playstation game. The Playstation game runs at 60fps across the board, duplicating frames where necessary. The PC game cannot work in that fashion and must use frame-rate limiters. The PC porting team limited everything in battle to 15 fps, creating the following problems (among others):

- The menu is 4x less smooth and, therefore, 4x less accurate. This is most noticeable with the slot reels of Cait Sith, Tifa, and the Battle Arena.
- The camera is 2x less smooth.
- The summon animations are 2x less smooth.

Model Replacement

by SquallFF8, Kaldarasha, Template, PRP, and Grimmy.

The Model Replacement is an extensive replacement for the game's models. The models have been chosen to provide what we believe is an improvement to the original game, while staying true to it. The models are mostly from Kaldarasha's unshaded updates. The battle models are largely untouched, owing to the fact that they already fit in stylistically with the original game.

This revision is a collection of models, primarily from Squallff8, Kaldarasha, Template, and PRP.

Key Features
- All of the field models have been updated.
- The world map characters and Weapon monsters have been updated.
- Improvements to animations are on-going.

Audio Replacement

by DLPB

The Audio Replacement mod is a complete replacement for the original Final Fantasy VII sound module.

Key Features
- Virtually all of the known bugs with the original sound module have been resolved.
- All of the sound effects have been re-recorded from the PSX game using Mednafen and, where applicable, perfectly looped.
- Up to 65535 sound effects can be added. The first 1000 can be optionally loaded into memory. The original game only has around 700 sound effects. This also means voice over projects will heavily benefit from this addition. Effects are now located by default in The_Reunion\BASE\SFX folder - Vorbis OGG format.
- All of the music tracks are handled by The Reunion - Vorbis OGG format.
- Midi.lgp, awe.lgp, audio.dat, audio.fmt, music.idx, and the .wav sound effects have been abolished. The .wav sound effects are now located by default in The_Reunion\BASE\Music folder - Vorbis OGG format.
- FMV audio obeys the game's config volume setting and no longer cuts out on loss of window focus.

- A wide range of options can be set (such as global mute).

Weapon

by DLPB

Status:
This mod is a huge undertaking that requires editing virtually every main file in the game. So far, only the Gold Saucer mini-games have been completed. Weapon is designed to provide a balanced, professional, and fair update to the game's difficulty and is currently at an early stage in development (the work will continue in The Reunion release R08 and beyond).

Key Features
- Gold Saucer has had extensive editing. Scripts have been amended or added for G-Bike, Wonder Catcher, Submarine, Coaster, Snowboard, 3-D Battler, and Wrestling.
- The coaster mini-game has had a complete change in points allocation. Some hitable objects have been removed, while others added. Hitable object energy has been amended (for example, the mother ship is harder to destroy). The propeller bug and boat rotor bug have been removed. The aimer speed has been fixed (originally it was 2x too fast).
- The submarine mini-game has been reprogrammed. The new controls are similar to the Europe/US/International release of the game, and 5 unique difficulties have been added. Other minor changes have been made.

Most difficulty mods get the balance completely wrong and end up making the game a chore, rather than a fun experience. This mod attempts to address the imbalance, and make the player think more about their actions in-game. For example, rather than pressing attack continually in battle, a player will be encouraged to think about which attacks will hurt a particular enemy. A mechanical enemy will succumb much more easily to lightning attacks than anything else. Weapon tries not to inflate difficulty artificially through high HP amounts or cheap gimmicks.

Weapon will also address the gameplay outside of battle. For example, script changes will be made, the price of goods will be altered, and various mini-games will be modified.

Quest

by DLPB

1:35 Soldiers are hidden throughout the world as collectables.
Chocographs have been added to the world map.

Status:
This mod is implemented in the next release of The Reunion - R08.

Core OpenGL Implementation

by Aali and DLPB

The graphical backbone of The Reunion (found in opengl_graphics.dll) is coded in C/C++ for OpenGL and is a fork of Aali’s 'graphics driver' found here. The Reunion's source code is here.
All other code (found in reunion.dll) is closed-source and written in Pascal (Borland Delphi 7).



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